How to switch camera over shoulder but still the camera aim at center?

I might be missing something crucial or not accounting for everything; is this the behaviour you’re after:

What other features apart from these are needed here:

  • avoid using actor forward vector when character movement is involved - it will give you a headache as soon as you start moving around
  • also, somewhere above I saw a Timeline + Interp - avoid, this leads to double interpolation and inconsistencies (may not matter here, though)