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How to swap skeletal mesh and animation BP at the same time?

I can see the set skeletal mesh node, but I don’t understand how to change the animation BP also at the same time, like as if I did it in the details panel of the viewport of the third person character BP. Surely there is a way to do that in blueprints and at run time and on a key press. Any ideas?

Wow that was exactly what I needed, thank you!

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