Thank you so much!!
Thanks to that video I have managed to compensate the rotations… now it always looks at the camera.
However, the mesh was rotated 90 degrees with respect to the original position.
It is now perpendicular to the desired position.
But it is definitely a great step forward.
I just need it to stay in the correct rotation.
This is the code I have at the moment:
It should be in a horizontal position
Any suggestions for changes are welcome.
Thank you so much!!