# How to strip down Unreal GitHub Source

**URL:** <https://forums.unrealengine.com/t/how-to-strip-down-unreal-github-source/2652976>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [September 2, 2025, 9:56am UTC](https://forums.unrealengine.com/t/how-to-strip-down-unreal-github-source/2652976 "2025-09-02T09:56:25Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![nande](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nande/32/1057698_2.png) [@nande](https://forums.unrealengine.com/u/nande)\
**Post date:** [September 4, 2025, 8:28pm UTC](https://forums.unrealengine.com/t/how-to-strip-down-unreal-github-source/2652976/17 "2025-09-04T20:28:21Z")

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Ohh. I see.

I thought that by registering it, it would show up on the launcher.

You can try this one. I use it on linuk, it works on windows too.

If it doesnt detect the engine it can still dowload tte plugins.

But im sure it can detect the engines as it detects my source build.

> **[Asset Manager Studio](https://assetmanager.studio/)**

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