# How to stop playing sound, when montage completed or interrupted?

**URL:** <https://forums.unrealengine.com/t/how-to-stop-playing-sound-when-montage-completed-or-interrupted/2028644>\
**Category:** Blueprint\
**Tags:** play-sound-at-locati, unreal-engine, Blueprint, question\
**Created:** [September 19, 2024, 8:57pm UTC](https://forums.unrealengine.com/t/how-to-stop-playing-sound-when-montage-completed-or-interrupted/2028644 "2024-09-19T20:57:24Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![MikelKram](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mikelkram/32/1011745_2.png) [@MikelKram](https://forums.unrealengine.com/u/MikelKram)\
**Post date:** [September 19, 2024, 8:57pm UTC](https://forums.unrealengine.com/t/how-to-stop-playing-sound-when-montage-completed-or-interrupted/2028644/1 "2024-09-19T20:57:24Z")

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How to interrupt sound, when anim montage completed or interrupted?

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**Author:** ![Rev0verDrive](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rev0verdrive/32/907214_2.png) [@Rev0verDrive](https://forums.unrealengine.com/u/Rev0verDrive)\
**Post date:** [September 19, 2024, 9:57pm UTC](https://forums.unrealengine.com/t/how-to-stop-playing-sound-when-montage-completed-or-interrupted/2028644/2 "2024-09-19T21:57:45Z")

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Use the Interrupted Or completed execution pins to directly stop the audio component playing.

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [October 19, 2024, 9:58pm UTC](https://forums.unrealengine.com/t/how-to-stop-playing-sound-when-montage-completed-or-interrupted/2028644/3 "2024-10-19T21:58:26Z")

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