How to stop othrographic camera clipping

Having a problem where when an object passed behind my camera the screen flashes white. An obvious answer would be to extend the arm but I could of sworn there was an option to tick in the camera settings to prevent the white flash.

I’m attempting to simulate foreground/background detail in a 2D game.

Bump. Anyone know of this setting? It’s definitely under the camera defaults but I cannot seem to find the option.

Hi. Try unticking “do collision test” in the spring arm settings and see what happens.