# How to stop flushing input in ue5

**URL:** <https://forums.unrealengine.com/t/how-to-stop-flushing-input-in-ue5/2711929>\
**Category:** Feedback & Requests\
**Tags:** Input, unreal-engine, Blueprint, question\
**Created:** [April 6, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/how-to-stop-flushing-input-in-ue5/2711929 "2026-04-06T20:00:16Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kivikovich](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kivikovich](https://forums.unrealengine.com/u/kivikovich)\
**Post date:** [April 6, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/how-to-stop-flushing-input-in-ue5/2711929/1 "2026-04-06T20:00:16Z")

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When i restart the level ,My character doesn’t move cause I need to repress the key for it to trigger ,I’m using enhanced input action , and checking if the key is down seems to work only if it was retriggered .

I need to use open level and just placing the player back in the spawn location isn’t an option , i also unchecked every flush input and the input is set to game only…

Thanks!
