So I have made a health regeneration system that has a 10 sec delay when you take damage and increase hp by 1 every 0.1 seconds (as displayed below). It works perfectly except for the fact that it infinity regenerates even when you take dmg. I was wondering if anyone knew how to make it so that the action of regeneration stops when g (or dmg) is received. Also I was trying a couple of things to fix this and that’s why regeneration starts on begin play. So help please.