# "How to split more than 20 models using automation code in a large project in RealityCapture?"

**URL:** <https://forums.unrealengine.com/t/how-to-split-more-than-20-models-using-automation-code-in-a-large-project-in-realitycapture/838955>\
**Category:** Photogrammetry\
**Tags:** question, realityscan\
**Created:** [April 2, 2023, 3:55pm UTC](https://forums.unrealengine.com/t/how-to-split-more-than-20-models-using-automation-code-in-a-large-project-in-realitycapture/838955 "2023-04-02T15:55:13Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![yunsik79](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@yunsik79](https://forums.unrealengine.com/u/yunsik79)\
**Post date:** [April 2, 2023, 3:55pm UTC](https://forums.unrealengine.com/t/how-to-split-more-than-20-models-using-automation-code-in-a-large-project-in-realitycapture/838955/1 "2023-04-02T15:55:13Z")

</div>

Hello, I am a user who wants to use Reality Capture professionally.

I participated in the monthly model-making competition in Reality Capture last year (2022) and won third place(?), and have been using PPI points provided by RC ever since.

Currently, I am preparing for a large project, but there is a limitation in RC where the number of model triangles is limited to 40 million, which prevents me from creating high-quality models all at once.

To solve this problem, I learned about a method using CLI code to automate the modeling calculation and production up to the final extraction through a tutorial on YouTube. However, since I have no related knowledge, it is difficult for me to delve deeply into this method.

While struggling with this problem, I was amazed to see a video related to VR wingsuit in the link below: ([Meet JUMP: the world’s first hyperreal wingsuit simulator - Unreal Engine](https://www.unrealengine.com/en-US/spotlights/meet-jump-the-world-s-first-hyperreal-wingsuit-simulator))

In the video, I saw a scene where more than 20 modeling tasks were automatically completed within one project, which is exactly what I need help with.

I have watched almost all the tutorial videos provided by RC, but unfortunately, there is no tutorial video on this method. Can you please tell me how to do this?  
Uploading: 이미지 2.png…  
Uploading: 이미지 3.png…

---

<div class="post-metadata">

**Author:** ![kumateCR](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kumatecr/32/1075799_2.png) [@kumateCR](https://forums.unrealengine.com/u/kumateCR)\
**Post date:** [April 3, 2023, 7:18am UTC](https://forums.unrealengine.com/t/how-to-split-more-than-20-models-using-automation-code-in-a-large-project-in-realitycapture/838955/2 "2023-04-03T07:18:30Z")

</div>

Hello @yunsik79,

The 40mil triangle limitation is only a displaying limitation. This means that models larger than 40min triangles won’t be displayed as solid in the 3Ds view, but they will still be created and their dense point cloud will be shown. A clipping box (3D SCENE / VIEW tab) can be used to display smaller parts of a model.

Here are two tutorials that may help you:

> **[RealityCapture Automated CLI pipeline for Large Datasets | Community tutorial](https://dev.epicgames.com/community/learning/tutorials/9nO5/unreal-engine-capturing-reality-realitycapture-automated-cli-pipeline-for-large-datasets)**
>
> This BETA bundle of scripts aims to create an automatic pipeline that can generate high poly and low poly model parts from the large master textured mod...

> **[Divider Script | Tutorial](https://dev.epicgames.com/community/learning/tutorials/mZav/capturing-reality-divider-script)**
>
> In this tutorial, you will learn how to use divider script, which separates existing reconstruction region in the open RealityCapture instance into rows...

---

<div class="post-metadata">

**Author:** ![yunsik79](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@yunsik79](https://forums.unrealengine.com/u/yunsik79)\
**Post date:** [April 3, 2023, 12:09pm UTC](https://forums.unrealengine.com/t/how-to-split-more-than-20-models-using-automation-code-in-a-large-project-in-realitycapture/838955/3 "2023-04-03T12:09:08Z")

</div>

“Thank you. kumate Staff, this is the CLI pipeline I wanted. I will try to proceed whenever I have time, and if I need help, I will contact you again!” xD
