Might anyone know why I am getting maddeningly long build times due to plugins being rebuilt at every build, even though I’m only changing project-specific files?
All of the Build.cs files (both for the project and the plugins) have “PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs”.
I tried adding “bUsePrecompiled = true” to the plugins’ Build.cs files, but then it was the creation of the library [ProjectName]Editor-000X.dll (where X was some digit) that started taking a long time. I copied the plugin folders from the project’s Plugins folder to Engine\Plugins\Marketplace, but to no avail: the local plugins continue to get rebuilt.
I would be extremely grateful for any help, as this is getting infuriating.