Multicast is not needed for ANYTHING that is initially spawned by the server and is set to replicate.
Input → RPC Server
Server → Spawn Actor that replicates
Done.
Additional Info…
Collision Handling Override :: Try to adjust Location, But always Spawn
Get Actor Location
as the Spawn Transform Location
is going to spawn the actor inside the Capsule Component. Actor Location
of the character class is Always the center (X,Y,Z) of the capsule component.
Default will spawn it inside the characters pelvis area, then depenetration is going to push the character class out of its collision.