# How to spawn dynamic actor without using ConstructorHelpers

**URL:** <https://forums.unrealengine.com/t/how-to-spawn-dynamic-actor-without-using-constructorhelpers/3409>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [April 28, 2014, 9:59am UTC](https://forums.unrealengine.com/t/how-to-spawn-dynamic-actor-without-using-constructorhelpers/3409 "2014-04-28T09:59:54Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [April 28, 2014, 10:39am UTC](https://forums.unrealengine.com/t/how-to-spawn-dynamic-actor-without-using-constructorhelpers/3409/2 "2014-04-28T10:39:35Z")

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“So, how exactly do you spawn dynamic actor from a file path?”

```auto

**Dynamic Load Object**

I have written functions for you as follows

1. how to get the path of any object 

2. how to load an object from the path in #1

**wiki link**
https://wiki.unrealengine.com/Dynamic_Load_Object

```

**Blueprints**

to do this in blueprints, write a Blueprint Node Library function that does what I posted for you above

**Blueprint Node Library wiki**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Rama

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