Awsome stuff thx i really appriciate the help.
I will have to start testing how to implement it in my system. The problem that i have is that i awso have a preview mesh of the actor befor spawning and there is the line trace. And “Spawn Actor” node is located elsewhere so i cannot directly connect "Make Rot from XZ to the Spawn actor node as you do. I think i will find workaround but have to test.
So far connecting this ROT XZ node fixes the problem with facing the right sides when spawning on a wall but adds new problem with some clunky movement on my preview mesh actor. Like i say is not 1:1 like you connected it because i don’t have line trace that go directly to spawn actor.
And btw the actors that i spawn are traps so they have a pretty uniform form almost like a flat block with equal sides.