How to spawn an actor on walls aways facing the same direction ?

Ok what i got so far - My Wall trap works on walls and when i spawn it aways turns to the right direction as it should. But my problem or 1 of them is my preview mesh. I try to achieve that when im line tracing with the preview mesh where to spawn my trap the wall trap should only show up when aiming at the wall and not be seen when i look on the floor.

I was thinking to maybe use tags on line tracing somewhere something like making all Walls in my level with a tag “wall” and all floor with “floor” tag same for ceiling. So maybe using a branch “if” the target i am aiming has tag “wall” and is = to my wall trap which awso will have the tag “wall” then show up the trap preview mesh. Aiming at the floor should immidiatly remove the wall trap preview mesh and do nothing. Same should work with floor traps. I should not be able to aim at a wall and see my floor trap up there at all… Is this the way to do it with tags ? Or is there a simpler solution with trace channels Like you mentioned earlier here?

So far if i skip this problem for now the wall trap works as it should but it wont spawn on 45° ramp. Its “red” where it is set that something is blocking it to build but it does not look like it is and the same happens to floor traps (wall traps should not spawn anyway on the floor). I can send some video example in a min… Floor traps should be able to spawn on ramps but never on walls or ceiling. Wall traps only on walls and ceiling traps only on ceiling. Thats it acctually.

Edit: The rotator node and “Vector snapped to grid” both solves the issue with my wall spawning in the right direction on my walls now. I guess this topic is solved.

I will try now with the trace channels and see if i can fix the other issue and i have a few other ideas as well for it. If nothing works i will open a new topic.

Thx a lot for the help i really appreciate it ty.