# How to sort scene components alphabetically or at least reorder them?

**URL:** <https://forums.unrealengine.com/t/how-to-sort-scene-components-alphabetically-or-at-least-reorder-them/576499>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE5-0, CPP, Blueprint, UE4-27, question\
**Created:** [June 7, 2022, 8:58pm UTC](https://forums.unrealengine.com/t/how-to-sort-scene-components-alphabetically-or-at-least-reorder-them/576499 "2022-06-07T20:58:28Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Ares9323](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ares9323/32/1194521_2.png) [@Ares9323](https://forums.unrealengine.com/u/Ares9323)\
**Post date:** [January 11, 2023, 8:06am UTC](https://forums.unrealengine.com/t/how-to-sort-scene-components-alphabetically-or-at-least-reorder-them/576499/8 "2023-01-11T08:06:33Z")

</div>

> [@imtrobin2](#):
>
> I was thinking of a editor tool to clone the components , remove , sort them by name and add them back.

If you manage to do it, I’d be very happy to use it! (even if I think that this is a huge engine issue and Epic should fix it…)

> [@imtrobin2](#):
>
> I was previously actor component, and the ordering didn’t work (in C++), I switched them to scene component.

If you mean UChildActorComponent it works fine for me, I also tried with a UCameraComponent and the order seems to work, if you add stuff in BP everything will break:

Before adding components in BP:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/3/6/a3671c5edc2db319c096b3830ba887b7ffc27100.png)

After:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/7/7/d7732c236816d6799c6ac156de1dfc4fede5ccd7.png)

It’s simply ridiculous!

If you mean any subclass of UActorComponent, bad luck, since they can’t be attached to a parent and this topic it’s still unsolved despite it’s been created in 2016: [Blueprint component reordering](https://forums.unrealengine.com/t/blueprint-component-reordering/359886/10).  
It looks like nobody cares about ordering components at all…

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