This is literally the only thing stopping me from importing any animations successfully.
what does this mean in english? I’ve solved the problem of the mesh not appearing in the animation in the first place by making sure the scale was set to 0.01 and the LENGTH was CENTIMETERS, but it wont move as the stupid engine keeps insisting that the rotation is not the same despite applying all transforms in blender.
LogFbx: Warning: IMPORT TRANSFORM ERROR : Bone (body:0)
Source Global Transform (0.000000,0.000000,-1.597625|-90.000000,0.000000,90.000017|100.000000,100.000000,100.000000),
Converted Global Transform (0.000000,0.000000,-0.015976|-90.000000,-0.000009,90.000017|1.000000,1.000000,1.00
This bone in particular DOES NOT MOVE, IS NOT CHANGING SCALE IN ANY WAY DURING ANIMATIONS AND IS JUST TO HOLD THE TORSO OF THE JET IN PLACE!
Its just incredible how frustrating and non straightforward Unreal is despite coming a long way with blueprints. I can see why so many developers sued epic early in UE3’s life cycle. It wasn’t because of a lack of documentation, it was because they had to pay money to experience tiny errors like this completely breaking assets: