Hello. I have a main character which is a ADefaultPawn. Also I have a ground - plane with generated NavMesh. I use NavSys->SimpleMoveToLocation() to move my player. The problem is that player moves tooooo fast - it seems that it jumps to end position. I set MaxSpeed to 0 but it have no effect. So, basically I have two questions - how to setup smooth movement and how you guys finds useful info in docs? Because documentation is really bad - it have no descriptions, no examples.
P.S.: ADefaultPawn have MovementComponent (UFloatingPawnMovement).