# How to smooth rotate in VR?

**URL:** <https://forums.unrealengine.com/t/how-to-smooth-rotate-in-vr/1354796>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [October 31, 2023, 8:59pm UTC](https://forums.unrealengine.com/t/how-to-smooth-rotate-in-vr/1354796 "2023-10-31T20:59:42Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![FallenWraith120](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FallenWraith120](https://forums.unrealengine.com/u/FallenWraith120)\
**Post date:** [August 3, 2024, 5:08pm UTC](https://forums.unrealengine.com/t/how-to-smooth-rotate-in-vr/1354796/2 "2024-08-03T17:08:06Z")

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YO I JUST GOT IT TO WORK TOO!!! I got it after messing around with the nodes from the post you mentioned ( [https://forums.unrealengine.com/t/vr-camera-rotation-around-itself/459978/4](https://forums.unrealengine.com/t/vr-camera-rotation-around-itself/459978/4) or I think this is it anyway) but I got it to work by simply replacing the custom event with the input action I use for turning normally. If you have a multiplier, just add that before the first connection.

 ![image_2024-08-03_120714460](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/0/2/9026eed75810a97c4a8b996b6e3a51071f7936c0.png)

This is my current code for reference, if it still doesn’t work lmk and I might be able to help

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