I’m struggling around for a few hours now how I could achieve spawning a static mesh component without self deleting his self.
Here a simple
The output is: TRASH_StaticMeshComponent_291
Besides the fact that I dont undestand why it is labeled with the number 291 (the whole setup is only called ones) it also has been deleted. Is there a simple flag I can set or anything else how I could prevent that this happens?