# How to shoot/apply force onto a physics object?

**URL:** <https://forums.unrealengine.com/t/how-to-shoot-apply-force-onto-a-physics-object/69161>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [July 16, 2016, 8:18pm UTC](https://forums.unrealengine.com/t/how-to-shoot-apply-force-onto-a-physics-object/69161 "2016-07-16T20:18:02Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![MrGoatsy](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mrgoatsy/32/918697_2.png) [@MrGoatsy](https://forums.unrealengine.com/u/MrGoatsy)\
**Post date:** [July 16, 2016, 8:18pm UTC](https://forums.unrealengine.com/t/how-to-shoot-apply-force-onto-a-physics-object/69161/1 "2016-07-16T20:18:02Z")

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I followed this tutorial:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/3X/0/3/030eb1c27ee20e5e50743e2cdd4191b647d908b9.jpeg "Unreal Engine 4 Tutorial - Pickup and Drop Objects (Physics Handle)") ](https://www.youtube.com/watch?v=OltZ-xFz8IQ)

But I want to shoot the object away when I release it, how can I do that?

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**Author:** ![Inph1del](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/inph1del/32/1148459_2.png) [@Inph1del](https://forums.unrealengine.com/u/Inph1del)\
**Post date:** [July 17, 2016, 11:17am UTC](https://forums.unrealengine.com/t/how-to-shoot-apply-force-onto-a-physics-object/69161/2 "2016-07-17T11:17:56Z")

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Epic did the same tutorial with that added which can be found here:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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<div class="post-metadata">

**Author:** ![MrGoatsy](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mrgoatsy/32/918697_2.png) [@MrGoatsy](https://forums.unrealengine.com/u/MrGoatsy)\
**Post date:** [July 17, 2016, 11:40am UTC](https://forums.unrealengine.com/t/how-to-shoot-apply-force-onto-a-physics-object/69161/3 "2016-07-17T11:40:40Z")

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> [@Inph1del;566002](#):
>
> Epic did the same tutorial with that added which can be found here:
> 
> [A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums](https://wiki.unrealengine.com/Pick_Up_Physics_Object_Tutorial)

That isn’t what I want, I want some sort of gravity gun effect like in GMod, where you click and the object goes flying.

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<div class="post-metadata">

**Author:** ![Inph1del](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/inph1del/32/1148459_2.png) [@Inph1del](https://forums.unrealengine.com/u/Inph1del)\
**Post date:** [July 17, 2016, 8:15pm UTC](https://forums.unrealengine.com/t/how-to-shoot-apply-force-onto-a-physics-object/69161/4 "2016-07-17T20:15:15Z")

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The nodes are there in the end for applying force to a physics object.

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<div class="post-metadata">

**Author:** ![MrGoatsy](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mrgoatsy/32/918697_2.png) [@MrGoatsy](https://forums.unrealengine.com/u/MrGoatsy)\
**Post date:** [July 17, 2016, 10:35pm UTC](https://forums.unrealengine.com/t/how-to-shoot-apply-force-onto-a-physics-object/69161/5 "2016-07-17T22:35:37Z")

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> [@Inph1del;566154](#):
>
> The nodes are there in the end for applying force to a physics object.

Thanks. It works now.
