Hello UE4 Community.
I am trying now to build the character movement and camera follow for Specula. The idea is that it is a platformer that takes place inside a tube shaped level - ie, if you were to move right, you would eventually end up at the same spot.
My idea is to have a camera positioned in the very centre of the tube that tracks the character (I don’t think this will be very difficult to setup).
I’m wondering if anybody has any thoughts on how to make the movement path happen in a circular way as opposed to the traditional left/right 2D plane? Is this something that would have to be scripted, or does UE4 have a spline track that can be added that a character follows?