# How to setup networking?

**URL:** <https://forums.unrealengine.com/t/how-to-setup-networking/304981>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, tutorial, unreal-engine, documentation, CPP, question\
**Created:** [January 26, 2015, 12:48am UTC](https://forums.unrealengine.com/t/how-to-setup-networking/304981 "2015-01-26T00:48:49Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![nopunintendo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nopunintendo](https://forums.unrealengine.com/u/nopunintendo)\
**Post date:** [January 26, 2015, 1:27am UTC](https://forums.unrealengine.com/t/how-to-setup-networking/304981/2 "2015-01-26T01:27:46Z")

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The ShooterGame demo is yours to modify or extend as much as you please. Experimentation is a great way to learn. Check out the answer in this thread for some places to start: [Any other reference/guides? to C++ Networking? - Editor Scripting - Unreal Engine Forums](https://answers.unrealengine.com/questions/100074/any-more-referenceguides-to-c-networking.html)

You also may benefit from watching/reading the blueprint networking content, as it is relevant to C++ as well.

Some good docs:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

[A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums](https://wiki.unrealengine.com/Network_Replication),_Using\_ReplicatedUsing_/\_RepNotify\_vars

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