# How to setup mass exporting of FBX from Sequencer Recordings

**URL:** <https://forums.unrealengine.com/t/how-to-setup-mass-exporting-of-fbx-from-sequencer-recordings/470604>\
**Category:** Cinematics & Media\
**Tags:** actor-sequence, fbx-export, unreal-engine, FBX, question, record-video\
**Created:** [August 31, 2020, 7:04pm UTC](https://forums.unrealengine.com/t/how-to-setup-mass-exporting-of-fbx-from-sequencer-recordings/470604 "2020-08-31T19:04:51Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_a24ce24b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a24ce24b](https://forums.unrealengine.com/u/anonymous_user_a24ce24b)\
**Post date:** [August 31, 2020, 7:04pm UTC](https://forums.unrealengine.com/t/how-to-setup-mass-exporting-of-fbx-from-sequencer-recordings/470604/1 "2020-08-31T19:04:51Z")

</div>

I’m trying to easier to mass export FBX data from Take Recorder sub sequences. It works like I expect if I go into each sub sequence one-by-one and “Export” (as in all the data including transforms, aperture, focus, timecode, etc is there). But I want to be able to select a bunch of sequences and be able to export FBXs from all of them at the same time.

Blutility is easy to setup, but what I need is a function export the fbx for all the selected sequences. I’ve already tried the FBX Export blueprint node but the FBX I get from that is missing some data (for example all the camera properties are missing for recorded cameras).

I’m also open to use python but I believe the FBX Export node functions the same as if I were to call it with python. I could be wrong though.

So far I think I found the export function I need in the FbxMainExport class but it’s an editor private class so I’m not sure how I would expose it.

Is it the right idea to expose the function from FbxMainExport (and how would I get a path back to it) or is there a better function made for this?
