How to setup a 3rd Person Character BP with a box collider?

Thank you. From a Unity point of view it is quite confusing to work with Actors, Pawns and Characters. But I understand the idea behind it now:

An Actor is just like a GameObject.
A Pawn is actually a player character.
And a Character is like you mentioned just a Pawn extraordinair.

Great! I’m on it. Thanks again.