In my HUD, I have buttons that control the game speed. When that variable is passed to my AI character, an event is run to a switch based on that INT to change the Walk Speed in the Character Movement Component. The switch is working correctly and is receiving the INT variable; however, the Set Walk Speed is not firing.
Could this be an ownership issue as the event is being called from an outside BP? Ive tried to call in based on Rep Notifty functions and Event Tick conditional events as well- no luck.
The Speed needs to be set based on the change of the variable from the Players HUD. Any ideas?