Thank you very much
Although with this method it seems that it takes way longer to craft texture sheets since you have you set each frame to be bottom center and also, it messes up texture’s alphas big time.
I spend quite a bit of time setting perfect alphas in Photoshop for my dust textures to have realistic dust looking borders, yet when i export them as sprites it breaks all of this and adds a very brute and basic alpha bordering :(.
I wonder if there is another way of doing this, you can see what i mean if you export all sprites from texture I sent you as example.