How to set UV tiled sprite's anchor point

Thank you very much :slight_smile:

Although with this method it seems that it takes way longer to craft texture sheets since you have you set each frame to be bottom center :frowning: and also, it messes up texture’s alphas big time.

I spend quite a bit of time setting perfect alphas in Photoshop for my dust textures to have realistic dust looking borders, yet when i export them as sprites it breaks all of this and adds a very brute and basic alpha bordering :(.

I wonder if there is another way of doing this, you can see what i mean if you export all sprites from texture I sent you as example.