How to set up blendspace for upper body aiming and idle/walk/run animations?

Hi everyone! I’m currently working on an Iron Man game in UE4, and I’m facing some challenges with setting up blendspaces for animations. I have a blendspace for the upper body to aim in any direction and another blendspace for idle/walk/run animations. I already know how to blend anim montages, but I’m not sure how to set up the blendspace properly. Could anyone provide guidance or resources on how to set up blendspaces for character animations in UE4? Your help would be greatly appreciated! AI

Look into Aim Offset first.
Get back to the topic if that somehow doesn’t solve it for you.