# How to set Skeletal Mesh Merge Param for Random Meshes?

**URL:** <https://forums.unrealengine.com/t/how-to-set-skeletal-mesh-merge-param-for-random-meshes/2451043>\
**Category:** Blueprint\
**Tags:** modular, skeletal-meshes, unreal-engine, UE5, characters, question, Blueprint\
**Created:** [April 11, 2025, 10:45am UTC](https://forums.unrealengine.com/t/how-to-set-skeletal-mesh-merge-param-for-random-meshes/2451043 "2025-04-11T10:45:56Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![unit23](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/unit23/32/1146013_2.png) [@unit23](https://forums.unrealengine.com/u/unit23)\
**Post date:** [April 11, 2025, 10:45am UTC](https://forums.unrealengine.com/t/how-to-set-skeletal-mesh-merge-param-for-random-meshes/2451043/1 "2025-04-11T10:45:56Z")

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Skeletal Mesh Merging is explained [here](https://dev.epicgames.com/documentation/en-us/unreal-engine/working-with-modular-characters-in-unreal-engine?application_version=5.5), using a Skeletal Mesh Merge Param variable. But how can we merge a skeletal character mesh which is randomly configured (see screenshot)? @Rev0verDrive @vitalik

 ![Screenshot 2025-04-11 124138](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/c/f/6cfa89190adb7226857ce0402ce8d73631fa61ad.png)

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<div class="post-metadata">

**Author:** ![unit23](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/unit23/32/1146013_2.png) [@unit23](https://forums.unrealengine.com/u/unit23)\
**Post date:** [April 11, 2025, 1:21pm UTC](https://forums.unrealengine.com/t/how-to-set-skeletal-mesh-merge-param-for-random-meshes/2451043/2 "2025-04-11T13:21:34Z")

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Testing this node instead

 ![Screenshot 2025-04-11 151939](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/d/4/4d408fcc8ab4fa20c125ac9766839f596b4d16b8.png)
