How to Set Sight Radius in Blueprint

Ok you mean how to change the radius at runtime? Not the default in your Blueprint’s Details panel?
I know how to do this in code, but not sure if the right Nodes are exposed by default in BP…

If you’re interested, the code I’ve used is:

const FAISenseID SenseIdFilter = UAISense::GetSenseID(UAISense_Sight::StaticClass());
	UAISenseConfig_Sight* SightConfiguration = Cast<UAISenseConfig_Sight>(MyAIController->GetAIPerceptionComponent()->GetSenseConfig(SenseIdFilter));

	if(SightConfiguration)
	{
		SightConfiguration->SightRadius = ....
	}