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how to set post process volume bounds in blueprint

Hello,
I’d like to know how can I set the post process volume bounds when I create it in a blueprint actor.

When I drag and drop a PP volume in the blueprint viewport, it doesn’t show the bounds like it shows when I drag and drop the PP volume in the level viewport.

Is there any way to set the size of the bounds when I work with blueprints?

Thanks

I am curios about it too

I’ve got the answer to this question.
You need to add a boxcollision in the scene root of the blueprint, and then drag a postprocess component in the blueprint, so the post process component will become a child of the box collision

Here is the original answer:
https://answers.unrealengine.com/questions/435740/collision-on-post-process-volume.html

I hope this helps you

It works! Thanks