# How to set packaged game resolution?

**URL:** <https://forums.unrealengine.com/t/how-to-set-packaged-game-resolution/278523>\
**Category:** Platform & Builds\
**Tags:** resolution, unreal-engine, packaging-projects, question\
**Created:** [March 26, 2014, 2:28pm UTC](https://forums.unrealengine.com/t/how-to-set-packaged-game-resolution/278523 "2014-03-26T14:28:00Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![anonymous\_user\_64593dc8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_64593dc8](https://forums.unrealengine.com/u/anonymous_user_64593dc8)\
**Post date:** [March 26, 2014, 2:28pm UTC](https://forums.unrealengine.com/t/how-to-set-packaged-game-resolution/278523/1 "2014-03-26T14:28:00Z")

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I can’t find any option in editor to set packaged project settings.

In project folder I’ve found: \Unreal Projects\UnrealPlayground\Saved\Config\Windows\GameSettings.ini which seems to be source of settings.

Can I modify it in editor? I guess it is packaged with all rest in the .pak file when I pack project

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**Author:** ![anonymous\_user\_73e13a4c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_73e13a4c](https://forums.unrealengine.com/u/anonymous_user_73e13a4c)\
**Post date:** [March 31, 2014, 7:03pm UTC](https://forums.unrealengine.com/t/how-to-set-packaged-game-resolution/278523/2 "2014-03-31T19:03:27Z")

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Hi.

Just ran into same dilemma.  
Have you managed to find out how to set that ?

Thank You

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<div class="post-metadata">

**Author:** ![anonymous\_user\_64593dc8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_64593dc8](https://forums.unrealengine.com/u/anonymous_user_64593dc8)\
**Post date:** [March 31, 2014, 7:22pm UTC](https://forums.unrealengine.com/t/how-to-set-packaged-game-resolution/278523/3 "2014-03-31T19:22:31Z")

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unfortunately not

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [March 31, 2014, 7:30pm UTC](https://forums.unrealengine.com/t/how-to-set-packaged-game-resolution/278523/4 "2014-03-31T19:30:37Z")

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Hey mude and DiabloInc,

Under Quick Settings in Toolbar, you can set Resolution for project. Take a look at documentation here and see if it answers some of your questions:  
[https://docs.unrealengine.com/latest/INT/Engine/Rendering/Scalability/ScalabilityReference/index.html](https://docs.unrealengine.com/latest/INT/Engine/Rendering/Scalability/ScalabilityReference/index.html)

Hope that helps!

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<div class="post-metadata">

**Author:** ![anonymous\_user\_73e13a4c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_73e13a4c](https://forums.unrealengine.com/u/anonymous_user_73e13a4c)\
**Post date:** [March 31, 2014, 8:05pm UTC](https://forums.unrealengine.com/t/how-to-set-packaged-game-resolution/278523/5 "2014-03-31T20:05:12Z")

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Yes and no.  
I mean it should but I still see no control over exactly what resolution packaged game will be.

But no stress.

I found a way to control just that after packaging project.

I ended up editing GameUserSettings.ini  
PCGame\WindowsNoEditor\MyProject\Saved\Config\WindowsNoEditor  
PCGame - is folder that I created for packaged project.

I have set resolution for when game starts [windowed] to 720p and changed bUseDesktopResolutionForFullscreen=True.

That seams to work perfectly for what I needed.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [March 31, 2014, 8:14pm UTC](https://forums.unrealengine.com/t/how-to-set-packaged-game-resolution/278523/6 "2014-03-31T20:14:04Z")

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Glad you found what you were looking for! Our documentation team is currently working to better illuminate packaging process, and hopefully we’ll have something more concise soon.

Best,
