In the nDisplay configuration documentationthere is a parameter for [viewport] called “rtt” that determines whether the viewport renders as a texture. I’d like to know how I can set this texture to a render target. I’ve been searching through the source code but haven’t been able to figure it out. Any help is appreciated!
If it helps here is the line in the configuration file where the [viewport] is defined
[viewport] id="vp_1" x="0" y="0" width="1920" height="1080" projection="proj_simple_1" rtt="true"