# How to set "Constraint Actor 1" in blueprint?

**URL:** <https://forums.unrealengine.com/t/how-to-set-constraint-actor-1-in-blueprint/282830>\
**Category:** World Creation\
**Tags:** physics-constraint, unreal-engine, constraint, question, Blueprint\
**Created:** [May 8, 2014, 2:47pm UTC](https://forums.unrealengine.com/t/how-to-set-constraint-actor-1-in-blueprint/282830 "2014-05-08T14:47:47Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![ZoltanE](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZoltanE](https://forums.unrealengine.com/u/ZoltanE)\
**Post date:** [May 8, 2014, 2:47pm UTC](https://forums.unrealengine.com/t/how-to-set-constraint-actor-1-in-blueprint/282830/1 "2014-05-08T14:47:47Z")

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I’m spawning a new PhysX Constraint Actor and I’d like to set it up by pointing it’s “Constraint Actor 1” and “Constraint Actor 2” properties to actors already in the scene. However in the blueprint node list I couldn’t find anything relevant.

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**Author:** ![Steve\_Allison](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Steve\_Allison](https://forums.unrealengine.com/u/Steve_Allison)\
**Post date:** [May 8, 2014, 9:04pm UTC](https://forums.unrealengine.com/t/how-to-set-constraint-actor-1-in-blueprint/282830/2 "2014-05-08T21:04:08Z")

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Hey ZoltanE,

We do have functionality in to set these Constraint Actors via blueprint, however there is a bug in the current version of the editor that is blocking that node from being accessible in blueprints (the node is called Set Constrained Components). We will hopefully have this fix available in the next release, if not sooner (possibly via a hotfix).

Thanks,

-Steve

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**Author:** ![Luo\_Ji](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Luo\_Ji](https://forums.unrealengine.com/u/Luo_Ji)\
**Post date:** [May 9, 2014, 10:18pm UTC](https://forums.unrealengine.com/t/how-to-set-constraint-actor-1-in-blueprint/282830/3 "2014-05-09T22:18:35Z")

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This is still broken as of the 4.1.1 preview.

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**Author:** ![Steve\_Allison](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Steve\_Allison](https://forums.unrealengine.com/u/Steve_Allison)\
**Post date:** [May 9, 2014, 11:23pm UTC](https://forums.unrealengine.com/t/how-to-set-constraint-actor-1-in-blueprint/282830/4 "2014-05-09T23:23:31Z")

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Unfortunately, it will likely not be fixed until the 4.2 version. We are working to get that update out ASAP.

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**Author:** ![Zielak](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zielak](https://forums.unrealengine.com/u/Zielak)\
**Post date:** [June 5, 2014, 6:28am UTC](https://forums.unrealengine.com/t/how-to-set-constraint-actor-1-in-blueprint/282830/5 "2014-06-05T06:28:24Z")

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Hi, is this fixed with 4.2? I can’t find any mention in the release notes.

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**Author:** ![ZoltanE](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZoltanE](https://forums.unrealengine.com/u/ZoltanE)\
**Post date:** [June 5, 2014, 6:51am UTC](https://forums.unrealengine.com/t/how-to-set-constraint-actor-1-in-blueprint/282830/6 "2014-06-05T06:51:16Z")

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The node is there but I couldn’t test the functionality yet.

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**Author:** ![Steve\_Allison](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Steve\_Allison](https://forums.unrealengine.com/u/Steve_Allison)\
**Post date:** [June 5, 2014, 4:39pm UTC](https://forums.unrealengine.com/t/how-to-set-constraint-actor-1-in-blueprint/282830/7 "2014-06-05T16:39:52Z")

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This node is once again available in 4.2. It takes a physics constraint component for a target, so you’ll need to add one via the components tab or via an Add Physics Constraint Component node in your blueprint.

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**Author:** ![AntonioModer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AntonioModer](https://forums.unrealengine.com/u/AntonioModer)\
**Post date:** [December 6, 2014, 4:49pm UTC](https://forums.unrealengine.com/t/how-to-set-constraint-actor-1-in-blueprint/282830/8 "2014-12-06T16:49:57Z")

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I don’t find how to do this in Blueprint in UE4.6.0!

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**Author:** ![Dig\_Squid](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dig_squid/32/1145423_2.png) [@Dig\_Squid](https://forums.unrealengine.com/u/Dig_Squid)\
**Post date:** [December 10, 2014, 3:39pm UTC](https://forums.unrealengine.com/t/how-to-set-constraint-actor-1-in-blueprint/282830/9 "2014-12-10T15:39:22Z")

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Did ‘Set Constrained Components’ not work, or are you unable to find it? Are you doing this inside a Class Blueprint (using a Constraint Component), or in the Level Blueprint (ie using a Constraint Actor)?

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**Author:** ![AntonioModer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AntonioModer](https://forums.unrealengine.com/u/AntonioModer)\
**Post date:** [December 11, 2014, 8:58pm UTC](https://forums.unrealengine.com/t/how-to-set-constraint-actor-1-in-blueprint/282830/10 "2014-12-11T20:58:43Z")

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I don’t use UE4 anymore (i go to Unity), i don’t check this, sorry.

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**Author:** ![sandmeister](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sandmeister](https://forums.unrealengine.com/u/sandmeister)\
**Post date:** [January 18, 2015, 8:35pm UTC](https://forums.unrealengine.com/t/how-to-set-constraint-actor-1-in-blueprint/282830/11 "2015-01-18T20:35:57Z")

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Hi James,

I have an issue where set constrained components seems to fail as I reported in this question: (UE4 4.7 preview 3)

> **[Blueprint - "set constrained components" failing](https://forums.unrealengine.com/questions/160479/blueprint-set-constrained-components-failing.html)**
>
> Hello, I have a simple blueprint example where in my construction script I create 2 box components and a physics constraint to connect them together. i leave simulate physics turned off in the construction, but enable it later in the event graph...

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**Author:** ![anonymous\_user\_0792572e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0792572e](https://forums.unrealengine.com/u/anonymous_user_0792572e)\
**Post date:** [December 7, 2017, 6:14pm UTC](https://forums.unrealengine.com/t/how-to-set-constraint-actor-1-in-blueprint/282830/12 "2017-12-07T18:14:42Z")

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how does one set constraint between a BP component and an outside physical object ?

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**Author:** ![MuddassirAhmad](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MuddassirAhmad](https://forums.unrealengine.com/u/MuddassirAhmad)\
**Post date:** [November 22, 2023, 6:21pm UTC](https://forums.unrealengine.com/t/how-to-set-constraint-actor-1-in-blueprint/282830/13 "2023-11-22T18:21:50Z")

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Physics Constraint Component or Physics Constraint Actor if i use any of this and set the components of any actors same are of different it works fine in unreal engine 5

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**Author:** ![amirullahizzan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@amirullahizzan](https://forums.unrealengine.com/u/amirullahizzan)\
**Post date:** [August 20, 2024, 6:37am UTC](https://forums.unrealengine.com/t/how-to-set-constraint-actor-1-in-blueprint/282830/14 "2024-08-20T06:37:11Z")

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does not exist yet unfortunately. 10 years
