# How to set an Actor not to collide with one specific other Actor without changing the collision settings?

**URL:** <https://forums.unrealengine.com/t/how-to-set-an-actor-not-to-collide-with-one-specific-other-actor-without-changing-the-collision-settings/282920>\
**Category:** Character & Animation\
**Tags:** unreal-engine, Collision, Blueprint, question\
**Created:** [May 9, 2014, 2:25pm UTC](https://forums.unrealengine.com/t/how-to-set-an-actor-not-to-collide-with-one-specific-other-actor-without-changing-the-collision-settings/282920 "2014-05-09T14:25:34Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![mindfane](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mindfane/32/710746_2.png) [@mindfane](https://forums.unrealengine.com/u/mindfane)\
**Post date:** [June 19, 2014, 8:30am UTC](https://forums.unrealengine.com/t/how-to-set-an-actor-not-to-collide-with-one-specific-other-actor-without-changing-the-collision-settings/282920/11 "2014-06-19T08:30:44Z")

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There is an easier solution.

Collision compoenents support a function called MoveIgnoreActor (C++) whcih will allow you to add an Actor instance into the list of Actors ignored by the Collision Compoenent.

In Blueprint, there is a node called ‘Ignore Actor’ that does the same thing. First you must get a reference to a collision component. Then draw a connector from it and start typing ‘Ignore’ and you will see it.

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