# How to set a Physics Material for a Realtime Virtual Texture?

**URL:** <https://forums.unrealengine.com/t/how-to-set-a-physics-material-for-a-realtime-virtual-texture/2651390>\
**Category:** Asset Creation\
**Tags:** Virtual-Texturing, unreal-engine, Landscape, question\
**Created:** [August 27, 2025, 9:49am UTC](https://forums.unrealengine.com/t/how-to-set-a-physics-material-for-a-realtime-virtual-texture/2651390 "2025-08-27T09:49:49Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Extrahdmi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Post date:** [August 27, 2025, 9:49am UTC](https://forums.unrealengine.com/t/how-to-set-a-physics-material-for-a-realtime-virtual-texture/2651390/1 "2025-08-27T09:49:49Z")

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I want to set a different Physics Material for a road created with RVT, but I don’t know how to do it.  
I think this is possible somehow, since I was able to set separate Physics Materials for different layers in the Landscape.

Any ideas on how to do this happen?

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**Author:** ![Extrahdmi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Post date:** [August 29, 2025, 7:47am UTC](https://forums.unrealengine.com/t/how-to-set-a-physics-material-for-a-realtime-virtual-texture/2651390/2 "2025-08-29T07:47:10Z")

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Anyone?
