# How to set 6 materials for the 6 sides of the cube only with material nodes?

**URL:** <https://forums.unrealengine.com/t/how-to-set-6-materials-for-the-6-sides-of-the-cube-only-with-material-nodes/334770>\
**Category:** Rendering\
**Tags:** unreal-engine, question\
**Created:** [October 9, 2015, 1:43pm UTC](https://forums.unrealengine.com/t/how-to-set-6-materials-for-the-6-sides-of-the-cube-only-with-material-nodes/334770 "2015-10-09T13:43:37Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Roel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Roel](https://forums.unrealengine.com/u/Roel)\
**Post date:** [October 12, 2015, 12:50pm UTC](https://forums.unrealengine.com/t/how-to-set-6-materials-for-the-6-sides-of-the-cube-only-with-material-nodes/334770/7 "2015-10-12T12:50:02Z")

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Yes it is. Use material layers. The idea is you set up a Material as a Material Function instead. In the actual Material you use these function to blend all the different “materials” together.

Here is a great tutorial:

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