# How to separatly move static meshes placed by a blue print from inside a blueprint

**URL:** <https://forums.unrealengine.com/t/how-to-separatly-move-static-meshes-placed-by-a-blue-print-from-inside-a-blueprint/325577>\
**Category:** Character & Animation\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [July 17, 2015, 3:51am UTC](https://forums.unrealengine.com/t/how-to-separatly-move-static-meshes-placed-by-a-blue-print-from-inside-a-blueprint/325577 "2015-07-17T03:51:20Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![RAVaught](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RAVaught](https://forums.unrealengine.com/u/RAVaught)\
**Post date:** [July 17, 2015, 7:08am UTC](https://forums.unrealengine.com/t/how-to-separatly-move-static-meshes-placed-by-a-blue-print-from-inside-a-blueprint/325577/2 "2015-07-17T07:08:18Z")

</div>

You will need to use timelines to move them. Also, you will likely want to have the static meshes as components of one object(if you don’t already) which makes everything easier to deal with. See these tutorials:

> **[Opening Doors](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/Blueprints/UserGuide/Timelines/Examples/OpeningDoors/)**
>
> An example use of a timeline in which we set up a classic proximity-based opening door using Blueprints and C++.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

The process used for doors is pretty much the same process used for any other objects in this scenario.

---

_[View the full topic](https://forums.unrealengine.com/t/how-to-separatly-move-static-meshes-placed-by-a-blue-print-from-inside-a-blueprint/325577)._
