# How to separate umap into different downloadable file for android

**URL:** <https://forums.unrealengine.com/t/how-to-separate-umap-into-different-downloadable-file-for-android/1675118>\
**Category:** Platform & Builds\
**Tags:** pak, Chunking, unreal-engine, packaging-projects, Blueprint, question\
**Created:** [February 8, 2024, 9:40pm UTC](https://forums.unrealengine.com/t/how-to-separate-umap-into-different-downloadable-file-for-android/1675118 "2024-02-08T21:40:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Player\_003](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Player\_003](https://forums.unrealengine.com/u/Player_003)\
**Post date:** [February 8, 2024, 9:40pm UTC](https://forums.unrealengine.com/t/how-to-separate-umap-into-different-downloadable-file-for-android/1675118/1 "2024-02-08T21:40:51Z")

</div>

So i want to make it so some levels in game can be downloaded separately and i was trying to assign level to different chunks but i still got just normal .aab with everything cooked inside it i tried making PrimaryAssetLabel but still the same i tried putting

```auto
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
+ObbFilters="-pakchunk5"

```

in DefaultEngine.ini but still same single file with everything cooked in it
