Well, only if the two other states have different animations if you are running. I would expect the looping and end animations to be the same. But even if they aren’t all you need to do is use three blend spaces instead of the animations. You can substitute a blend space in any spot you have a animation sequence and feed in variables based on the situation. You could even do a 2d blend space and add in direction, so you could make running_jump_left/right etc. Since blend spaces take seconds to put together its well worth it to replace the animations for them.