Hello, I’m trying to write scene capture to canvas render target, it only seems to work if the scene capture is set to Scene Color (HDR) in RGB, SceneDepth in A
I would like to caputure the final color instead, is this possible?
The issue was my weird useage of the scene capture with a post process material, the render material was in post process volume in main level wich was scausing a loop, which made it look like the scene capture was not working