how to Scene capture Final Color to render target?

Hello, I’m trying to write scene capture to canvas render target, it only seems to work if the scene capture is set to Scene Color (HDR) in RGB, SceneDepth in A I would like to caputure the final color instead, is this possible?

The issue was my weird useage of the scene capture with a post process material, the render material was in post process volume in main level wich was scausing a loop, which made it look like the scene capture was not working