# How to scale/zoom a widget with blueprints?

**URL:** <https://forums.unrealengine.com/t/how-to-scale-zoom-a-widget-with-blueprints/430983>\
**Category:** UI\
**Tags:** unreal-engine, Widget, UE4, Blueprint, question\
**Created:** [August 5, 2018, 5:25am UTC](https://forums.unrealengine.com/t/how-to-scale-zoom-a-widget-with-blueprints/430983 "2018-08-05T05:25:44Z")\
**Posts on this page:** 1\
**Showing post:** 39

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**Author:** ![BarakXYZ](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/barakxyz/32/875947_2.png) [@BarakXYZ](https://forums.unrealengine.com/u/BarakXYZ)\
**Post date:** [November 13, 2023, 4:16pm UTC](https://forums.unrealengine.com/t/how-to-scale-zoom-a-widget-with-blueprints/430983/39 "2023-11-13T16:16:56Z")

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Sure thing!  
I know who to reach for smart advice now haha

I’ve been playing with Scalable and Moveable windows in the last few weeks now; trying to project Render Targets and MetaHumans within in interesting ways

Your demo project really was an amazing savior as I’ve been struggling with that infinite scaling thingy all day haha

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