How to scale a bone without affecting it's children?

I found the answer! My version is ue 5.3.

  1. Create a ,Blend mask, in the mesh or skeleton editor. Assign index 1 to the desired bone.

  2. In AnimBP make a blend with a mask and transform the desired bone through Transform bone and check the boxes as in the photo against Mesh Space Scale Blend.

  3. After that, everything should work!!!

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