I already read this:
But it explains pretty much nothing.
In my Game…
- The Level Blueprint (To be precise everything thats not default)
- Every Actor (Also Spawned at runtime ones)
needs to be saved.
Whats the point of the “SaveGame” Property Flag, If I can’t save references? Putting a Pawn Reference into the Savegame and trying to load it returns NULL.
It looks like I need to save every primitive data separately.
€dit: I know that serializing REFERENCES is pretty useless, but in Java for example, Objects can be serialized without saving each variable separately.
Deseralizing the Object simply restores the object.