I set up a ingame graphic menu with blueprint and it’s working pretty good. I’ll change all settings with console commands but they are only saved until the game is closed.
I could store the selected values in a save slot and apply them each start up - but I don’t think this is great.
So is there a way to save the settings to a config file? And also why are the config files in a build game all empty except the Engine.ini with some path and Oculus.Settings?