# How to Save And Load multiple widgets inside a User widget created

**URL:** <https://forums.unrealengine.com/t/how-to-save-and-load-multiple-widgets-inside-a-user-widget-created/1222190>\
**Category:** UI\
**Tags:** hud-blueprint, hud, unreal-engine\
**Created:** [July 7, 2023, 10:55am UTC](https://forums.unrealengine.com/t/how-to-save-and-load-multiple-widgets-inside-a-user-widget-created/1222190 "2023-07-07T10:55:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Kodzox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kodzox](https://forums.unrealengine.com/u/Kodzox)\
**Post date:** [July 7, 2023, 10:55am UTC](https://forums.unrealengine.com/t/how-to-save-and-load-multiple-widgets-inside-a-user-widget-created/1222190/1 "2023-07-07T10:55:35Z")

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Hi I would be very gratful to find out how could i be able to save and load multiple widgets added as a child to already existed widget on text commited.

 ![Screenshot (2)](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/7/5/375a9eb395a4a4ab97ced95a6959a7eff734a509.png)

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**Author:** ![AliRizvi72](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AliRizvi72](https://forums.unrealengine.com/u/AliRizvi72)\
**Post date:** [July 7, 2023, 11:57am UTC](https://forums.unrealengine.com/t/how-to-save-and-load-multiple-widgets-inside-a-user-widget-created/1222190/2 "2023-07-07T11:57:53Z")

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scary it should work but you can try it by using OnTextChanged event, might be your text is not committed or debug your code if it is running properly.
