I’m new to the engine and I just learned how to import objects from Blender, but apparently I can’t import them with materials, I have to create materials separately in UE4. I noticed there is a “Props” folder in a default project and for example there is a table with materials already applied. I want to do just that. How do I save an object as a prop?
Ok, I figured it out. Apparently if I double click an asset in Content browser a window will open and I can specify default materials there. Then I can right click > Asset actions > Migrate and save the asset in UE4 format with all dependencies.