# how to rotate viewport 90 degrees exactly

**URL:** <https://forums.unrealengine.com/t/how-to-rotate-viewport-90-degrees-exactly/467651>\
**Category:** Community & Industry Discussion\
**Tags:** viewport, unreal-engine, rotate, question\
**Created:** [July 4, 2020, 5:25pm UTC](https://forums.unrealengine.com/t/how-to-rotate-viewport-90-degrees-exactly/467651 "2020-07-04T17:25:23Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![plasticMAYHEM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@plasticMAYHEM](https://forums.unrealengine.com/u/plasticMAYHEM)\
**Post date:** [July 4, 2020, 5:25pm UTC](https://forums.unrealengine.com/t/how-to-rotate-viewport-90-degrees-exactly/467651/1 "2020-07-04T17:25:23Z")

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hey i need to make sure that i am lined up with the world properly  
i currently threw a room together and its all set to the 0s properly, i think

i keep getting delayed by majorly undocumented simple things though  
so not entirely sure about that

but what i need to do FIRST is not touch anything on the mouse but make the camera spin 90 degrees  
i might have to do it a couple times, it needs to be on the other side so i dont have to move everything to fit the viewport

once i move the camera like this then i can establish whether i have placed the room properly to continue

checked all the documentation over and over there’s nothing on it  
not sure it can even be done - but see if that is the case…

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [July 4, 2020, 6:25pm UTC](https://forums.unrealengine.com/t/how-to-rotate-viewport-90-degrees-exactly/467651/2 "2020-07-04T18:25:48Z")

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You can’t really rotate the viewport a certain amount, but you certainly can do it with a camera actor in the scene.

Just put one in the scene, right click on it and choose ‘pilot’. When you’ve got it in the right position, you can ‘eject’ and then rotate it exactly 90, and then pilot again:

 ![306222-pilot.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/a/f/dafe065d74671cf4756906069657203e74b30534.jpeg)

 ![306223-eject.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/1/f/51f11ff6c93805d8c8b52b98a62b06aef7bc5601.jpeg)

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**Author:** ![Marcis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/marcis/32/1103070_2.png) [@Marcis](https://forums.unrealengine.com/u/Marcis)\
**Post date:** [July 6, 2020, 3:00am UTC](https://forums.unrealengine.com/t/how-to-rotate-viewport-90-degrees-exactly/467651/3 "2020-07-06T03:00:59Z")

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Set Level Viewport Camera Info is the node you want. It can only be accessed in Editor Utility Widgets.

 ![306298-view.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/7/5/f751df59d89ab732b2c4f02af36bd3bd19755bf9.png)

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**Author:** ![plasticMAYHEM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@plasticMAYHEM](https://forums.unrealengine.com/u/plasticMAYHEM)\
**Post date:** [July 6, 2020, 7:24pm UTC](https://forums.unrealengine.com/t/how-to-rotate-viewport-90-degrees-exactly/467651/4 "2020-07-06T19:24:15Z")

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ooooooh i was worried people here were going to ignore my questions like normal forums

the first guy almost did that but thats a good solution - the second guy - YES SIR  
thank you sir.

big problem with throwing away the viewport in my mind - did not want to use a camera.

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**Author:** ![Juliedesigns](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Juliedesigns](https://forums.unrealengine.com/u/Juliedesigns)\
**Post date:** [April 18, 2024, 6:18pm UTC](https://forums.unrealengine.com/t/how-to-rotate-viewport-90-degrees-exactly/467651/5 "2024-04-18T18:18:51Z")

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is this pasted in a specific blueprint?
