How to rotate my tank turret with my mouse?

So, I check if the object is valid, and it is.

The animation “event graph” blueprint :

The animation “animation” blueprint (still be the same than before (Itried to just use one “transform” node, but the result is the same)):

The “event graph” Pawn blueprint :

I put the rotation of the barrel and the turret to 45°:

Here is the result in edition mode (I get what I want):

But when the simulation is launched, the turret and barrel don’t move with mouse movement or still have the 45°: