Hello,
I would like to rotate the mesh of the third person, but it turns out the whole capsule rotates as well, So how can I access the mesh transformation?
thank you in advance.
Hello,
I would like to rotate the mesh of the third person, but it turns out the whole capsule rotates as well, So how can I access the mesh transformation?
thank you in advance.
I assume you mean is C++ by looking on the tag. You need to rotate skeletal mesh component, so either create it in C++ then set up mesh in blueprint (or else you really want to do this in C++), or make USkeletalMeshComponent* variable and set it in default of blueprint to have the component, or optionally on begin play in blueprint