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How to Rotate Capsule Component (Inherited)?

I had recently been making a wall run blueprint and when playing around with rotation it had left my Viewport like this, and I have no clue on how to set it back to normal. Camera is always to the left of the character and its pretty annoying. Any help please, I have already spent hours trying to correct it myself. I can rotate the character with colission boxes fine but it is really hard adding new things to the character when main capsule component is sideways like that. Would Appreciate the Help :slight_smile: